Not much I can say here because it is a lot like Minecraft but with more RPG elements, magic, and missions given from NPCs. Your job is to restore the portals by exploring the lands. Surprised to fine a pretty engaging story that involving the shattering of portals and an event called “The Fracture” that split the world into many small sections. Wish it was a little zoomed in on the characters but otherwise nice icon: It took me a while to get someone to play with me because either not many people play the game or are waiting for the physical copy that is rumored to be coming out in February.
Multiplayer was a bit rough though… It is fun playing with others but the lack of players can be a problem. It is enjoyable killing off enemies and enjoying the areas and checking off missions each time I come back to the game.
I found myself attacking enemies to gain more experience over trying to crave into a mountain of land. The open world areas with the sandbox elements are present but to me aren’t the man focus. I enjoyed talking to them and getting missions which made me want to continue playing even though it is still ill advised to drink straight down because unlike Minecraft there isn’t unbreakable blocks… you just fall to your doom in the empty sky. Portal Knights fills that space by giving me plenty of areas to explore and many NPCs to talk to even if they don’t have a ton to say. To be honest I got bored of Minecraft years ago when it was still on JAVA and never returned to it because friends moved on to other games and overall the game got boring quickly since there was really nothing to do. Portal Knights feels in that void in my heart for more adventure and better story telling. Portal Knights is much like Minecraft if Minecraft had a goal and RPG elements. Short Review (Review copy provided by 505 Games) Portal Knights – Nintendo Switch – Released: 11/23/17 – $29.99